Dota 6.81 Changelogs Revealed! | The Official Dota 6.81 Changelogs
Dota 6.81 Changelogs recently has just announced in the Dota 2 patch. We know that it will take some time until it will reach the Warcraft 3 version, but here we go, the DotA 6.81 Changelogs!
Attack Speed now always continually adjusts based on the latest modifications applied to the unit [?]
Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
Random Draft hero selection pool increased from 22 to 24
Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
Captain's Draft hero bans increased from 4 to 6
Meepo is no longer available in Ability Draft
Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active [?]
Ancient Apparition
Chilling Touch attack speed reduction increased from -15 to -20
Anti-Mage
Mana Void's area of effect increased from 450 to 500
Axe
Counter Helix now uses Pseudo Random chance [?]
Batrider
Flaming Lasso mana cost increased from 150 to 225
Beastmaster
Base damage increased by 4
Bloodseeker
Bloodrage cast point improved from 0.6 to 0.4
Bloodrage can no longer be dispelled [?]
Bounty Hunter
Track cast range increased from 900/1050/1200 to 1200
Brewmaster
If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?]
Bristleback
Warpath no longer has unique values for the first movement speed stack[?]
Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]
Broodmother
Spiderling's Poison Sting damage per second increased from 4 to 8
Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]
Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
Centaur Warrunner
Hoof Stomp mana cost increased from 85/100/115/130 to 130
Chaos Knight
Phantasm now has a 50% chance to create one extra illusion when cast
Chen
Penitence cooldown reduced from 14 to 14/13/12/11
Clinkz
Death Pact cooldown reduced from 45 to 45/40/35
Dazzle
Poison Touch no longer causes a ministun[?]
Disruptor
Kinetic Field cooldown reduced from 14 to 14/13/12/11
Doom
Doom damage no longer ignores magic shields [?]
Drow Ranger
Gust knockback duration increased from 0.2 to 0.5
Earth Spirit
Stone Remnant recharge time reduced from 35 to 30
Earthshaker
Creeps no longer try to path around Fissure; they will wait for it to disappear
Echo Slam no longer ignores units that are invisible or in Fog of War
Elder Titan
Echo Stomp mana cost reduced from 100/115/130/145 to 100
Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each
Ember Spirit
Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 [?]
Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
Enchantress
Untouchable slow duration increased from 3 to 4
Enigma
Midnight Pulse area of effect increased from 400 to 600
Faceless Void
Base agility increased from 21 to 23
Turn rate improved from 0.5 to 1
Gyrocopter
Homing Missile now hits invisible units
Homing Missile hits required to destroy increased from 3 to 3/3/4/5
Huskar
Burning Spears is no longer a Unique Attack Modifier
Invoker
Ghost Walk slow no longer affects magic immune enemies
EMP delay increased from 2.6 to 2.9
Jakiro
Dual Breath range increased by 50
Liquid Fire level 4 cooldown reduced from 5 to 4
Aghanim's Scepter Macropyre duration increased from 7 to 14
Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?]
Juggernaut
Base attack time improved from 1.6 to 1.5
Keeper of the Light
Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values
Kunkka
Torrent area of effect increased from 215 to 225
X Marks The Spot can now last twice as long on allied heroes
Ghost Ship allied buff duration increased from 8 to 10
Add Ghost Ship AOE indicator for allies
Legion Commander
Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 [?]
Overwhelming Odds area of effect increased from 315 to 330
Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
Moment of Courage now uses Pseudo Random chance [?]
Leshrac
Lightning Storm now slows its targets by 75% for 0.5 seconds
Lich
Frost Armor can now be cast on buildings
Aghanim's Scepter Chain Frost no longer has a bounce limit
Lina
Attack range increased from 650 to 670
Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]
Lion
Hex cooldown reduced from 30/25/20/15 to 30/24/18/12
Lone Druid
Spirit Bear health regeneration increased from 2 to 2/3/4/5
Luna
Base agility reduced from 22 to 18
Lycan
Shapeshift no longer provides 100/200/300 bonus health
Magnus
Removed Skewer maximum target limit
Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
Medusa
Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
Mystic Snake no longer requires Fog of War vision to bounce
Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
Meepo
Base movement speed increased from 305 to 315
Mirana
Sacred Arrow vision reduced from 800 to 650
Naga Siren
Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
Rip Tide area of effect reduced from 350 to 320
Rip Tide negative armor no longer goes through magic immunity
Necrophos
Heartstopper Aura area of effect increased from 1000 to 1200
Reaper's Scythe now adds +30% duration to the respawn timer
Night Stalker
Darkness now also affects the vision of buildings
Nyx Assassin
Impale cooldown increased from 11 to 13
Impale can no longer be blocked by Linken's Sphere
Ogre Magi
Base armor increased by 1
Cast animation improved from 0.56 to 0.45
Omniknight
Purification area of effect increased from 225 to 240
Repel no longer removes positive buffs from allies [?]
Guardian Angel duration increased from 5/6/7 to 6/7/8
Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10
Phantom Assassin
Stifling Dagger cooldown reduced from 8 to 6
Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
Phoenix
Icarus Dive cast point extended from 0.01 to 0.2
Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
Fire Spirits health cost increased from 15% to 20%
Pugna
Decrepify mana cost reduced from 100 to 60
Nether Ward duration increased from 25 to 30
Queen of Pain
Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
Shadow Strike cast range increased from 400 to 435
Razor
Strength gain increased from 1.7 to 2.3
Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
Riki
Backstab now works when attacking allied units
Shadow Demon
Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
Shadow Fiend
Requiem of Souls' secondary debuff now affects magic immune units
Silencer
Agility growth increased from 2.1 to 3.0
Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8
Skywrath Mage
Base movement speed increased from 315 to 325
Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
Sniper
Fixed Sniper's acquisition range not matching his maximum attack range [?]
Spirit Breaker
Nether Strike cast range increased from 400/550/700 to 700 [?]
Nether Strike cooldown rebalanced from 75 to 80/70/60
Sven
Base damage increased by 6
Templar Assassin
Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]
Terrorblade
Strength gain reduced from 1.9 to 1.4
Reflection slow no longer persists through magic immunity
Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5
Tidehunter
Anchor Smash damage reduction increased from 40 to 60%
Anchor Smash now works on Ancient creeps[?]
Tinker
Heat Seeking Missile is no longer blocked by Ethereal
Tiny
Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75
Troll Warlord
Melee Whirling Axes cast point improved from 0.2 to 0
Tusk
Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
You can now load an ally into your snowball within 400 range by right clicking on them
Snowball moves 75 MS faster for each allied hero inside it
Snowball deals 20/30/40/50 extra damage for each additional hero in it
Undying
Soul Rip area of effect increased from 975 to 1300
Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
Tombstone Zombies no longer give any experience or gold [?]
Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
Flesh Golem's Plague Aura now affects magic immune units
Ursa
Fury Swipes is no longer a Unique Attack Modifier
Vengeful Spirit
When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?]
Visage
Grave Chill cooldown increased from 10 to 16/14/12/10
Warlock
Shadow Word duration increased from 9 to 11
Upheaval cooldown reduced from 50 to 50/46/42/38
Windranger
Activating Windrun now disjoints incoming attack projectiles
Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
Witch Doctor
Maledict cooldown reduced from 35 to 20
Death Ward base attack time improved from 0.25 to 0.22
Wraith King
Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
Base armor reduced by 1
Zeus
Arc Lightning cast point improved from 0.4 to 0.2
Lightning Bolt true sight range reduced from 900 to 750
Lightning Bolt flying vision range reduced from 1000 to 750
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range
Ground Courier respawn time reduced from 180 seconds to 140 seconds
Bloodstone
Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
Clarity
Mana regeneration from 100 over 30 seconds to 135 over 40 seconds
Eul's Scepter of Divinity
Cyclone now deals 50 damage to enemy units when they land
You can now cast Cyclone on yourself while you are magic immune
Manta Style
Mirror Image now resets the current attack and spell targeting priority [?]
Mjollnir
Chain Lightning damage reduced from 160 to 150
Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing [?]
Necronomicon
Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
Necronomicon units XP bounty increased from 59 to 100/150/200
Observer and Sentry Wards
Sharing wards with allies now requires a Control key override.[?]
Wards can no longer be placed in the fountain areas
Pipe of Insight
Pipe health regeneration reduced from 11 to 8
Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
Pipe's active buff is no longer dispellable
Rod of Atos
Cripple ability cooldown reduced from 12 to 10
Scythe of Vyse
Hexed units' base movement speed increased from 100 to 140[?]
Shadow Amulet
Fade no longer requires the target to remain stationary [?]
Shadow Blade
Shadow Walk duration increased from 12 to 14
Town Portal Scroll
Added an option to require a halt command to in order to cancel a Town Portal Scroll
This patch aimed to balance the heroes and items before entering the International 4. So, let's see how well it's done. Of course after it reaches Warcraft 3 DotA..
Dota 6.81 Changelogs
GENERAL
Roshan base armor increased by 1Attack Speed now always continually adjusts based on the latest modifications applied to the unit [?]
Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
Random Draft hero selection pool increased from 22 to 24
Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
Captain's Draft hero bans increased from 4 to 6
Meepo is no longer available in Ability Draft
HEROES
AbaddonAghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active [?]
Ancient Apparition
Chilling Touch attack speed reduction increased from -15 to -20
Anti-Mage
Mana Void's area of effect increased from 450 to 500
Axe
Counter Helix now uses Pseudo Random chance [?]
Batrider
Flaming Lasso mana cost increased from 150 to 225
Beastmaster
Base damage increased by 4
Bloodseeker
Bloodrage cast point improved from 0.6 to 0.4
Bloodrage can no longer be dispelled [?]
Bounty Hunter
Track cast range increased from 900/1050/1200 to 1200
Brewmaster
If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?]
Bristleback
Warpath no longer has unique values for the first movement speed stack[?]
Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]
Broodmother
Spiderling's Poison Sting damage per second increased from 4 to 8
Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]
Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
Centaur Warrunner
Hoof Stomp mana cost increased from 85/100/115/130 to 130
Chaos Knight
Phantasm now has a 50% chance to create one extra illusion when cast
Chen
Penitence cooldown reduced from 14 to 14/13/12/11
Clinkz
Death Pact cooldown reduced from 45 to 45/40/35
Dazzle
Poison Touch no longer causes a ministun[?]
Disruptor
Kinetic Field cooldown reduced from 14 to 14/13/12/11
Doom
Doom damage no longer ignores magic shields [?]
Drow Ranger
Gust knockback duration increased from 0.2 to 0.5
Earth Spirit
Stone Remnant recharge time reduced from 35 to 30
Earthshaker
Creeps no longer try to path around Fissure; they will wait for it to disappear
Echo Slam no longer ignores units that are invisible or in Fog of War
Elder Titan
Echo Stomp mana cost reduced from 100/115/130/145 to 100
Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each
Ember Spirit
Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 [?]
Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
Enchantress
Untouchable slow duration increased from 3 to 4
Enigma
Midnight Pulse area of effect increased from 400 to 600
Faceless Void
Base agility increased from 21 to 23
Turn rate improved from 0.5 to 1
Gyrocopter
Homing Missile now hits invisible units
Homing Missile hits required to destroy increased from 3 to 3/3/4/5
Huskar
Burning Spears is no longer a Unique Attack Modifier
Invoker
Ghost Walk slow no longer affects magic immune enemies
EMP delay increased from 2.6 to 2.9
Jakiro
Dual Breath range increased by 50
Liquid Fire level 4 cooldown reduced from 5 to 4
Aghanim's Scepter Macropyre duration increased from 7 to 14
Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?]
Juggernaut
Base attack time improved from 1.6 to 1.5
Keeper of the Light
Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values
Kunkka
Torrent area of effect increased from 215 to 225
X Marks The Spot can now last twice as long on allied heroes
Ghost Ship allied buff duration increased from 8 to 10
Add Ghost Ship AOE indicator for allies
Legion Commander
Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 [?]
Overwhelming Odds area of effect increased from 315 to 330
Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
Moment of Courage now uses Pseudo Random chance [?]
Leshrac
Lightning Storm now slows its targets by 75% for 0.5 seconds
Lich
Frost Armor can now be cast on buildings
Aghanim's Scepter Chain Frost no longer has a bounce limit
Lina
Attack range increased from 650 to 670
Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]
Lion
Hex cooldown reduced from 30/25/20/15 to 30/24/18/12
Lone Druid
Spirit Bear health regeneration increased from 2 to 2/3/4/5
Luna
Base agility reduced from 22 to 18
Lycan
Shapeshift no longer provides 100/200/300 bonus health
Magnus
Removed Skewer maximum target limit
Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
Medusa
Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
Mystic Snake no longer requires Fog of War vision to bounce
Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
Meepo
Base movement speed increased from 305 to 315
Mirana
Sacred Arrow vision reduced from 800 to 650
Naga Siren
Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
Rip Tide area of effect reduced from 350 to 320
Rip Tide negative armor no longer goes through magic immunity
Necrophos
Heartstopper Aura area of effect increased from 1000 to 1200
Reaper's Scythe now adds +30% duration to the respawn timer
Night Stalker
Darkness now also affects the vision of buildings
Nyx Assassin
Impale cooldown increased from 11 to 13
Impale can no longer be blocked by Linken's Sphere
Ogre Magi
Base armor increased by 1
Cast animation improved from 0.56 to 0.45
Omniknight
Purification area of effect increased from 225 to 240
Repel no longer removes positive buffs from allies [?]
Guardian Angel duration increased from 5/6/7 to 6/7/8
Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10
Phantom Assassin
Stifling Dagger cooldown reduced from 8 to 6
Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
Phoenix
Icarus Dive cast point extended from 0.01 to 0.2
Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
Fire Spirits health cost increased from 15% to 20%
Pugna
Decrepify mana cost reduced from 100 to 60
Nether Ward duration increased from 25 to 30
Queen of Pain
Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
Shadow Strike cast range increased from 400 to 435
Razor
Strength gain increased from 1.7 to 2.3
Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
Riki
Backstab now works when attacking allied units
Shadow Demon
Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
Shadow Fiend
Requiem of Souls' secondary debuff now affects magic immune units
Silencer
Agility growth increased from 2.1 to 3.0
Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8
Skywrath Mage
Base movement speed increased from 315 to 325
Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
Sniper
Fixed Sniper's acquisition range not matching his maximum attack range [?]
Spirit Breaker
Nether Strike cast range increased from 400/550/700 to 700 [?]
Nether Strike cooldown rebalanced from 75 to 80/70/60
Sven
Base damage increased by 6
Templar Assassin
Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]
Terrorblade
Strength gain reduced from 1.9 to 1.4
Reflection slow no longer persists through magic immunity
Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5
Tidehunter
Anchor Smash damage reduction increased from 40 to 60%
Anchor Smash now works on Ancient creeps[?]
Tinker
Heat Seeking Missile is no longer blocked by Ethereal
Tiny
Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75
Troll Warlord
Melee Whirling Axes cast point improved from 0.2 to 0
Tusk
Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
You can now load an ally into your snowball within 400 range by right clicking on them
Snowball moves 75 MS faster for each allied hero inside it
Snowball deals 20/30/40/50 extra damage for each additional hero in it
Undying
Soul Rip area of effect increased from 975 to 1300
Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
Tombstone Zombies no longer give any experience or gold [?]
Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
Flesh Golem's Plague Aura now affects magic immune units
Ursa
Fury Swipes is no longer a Unique Attack Modifier
Vengeful Spirit
When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?]
Visage
Grave Chill cooldown increased from 10 to 16/14/12/10
Warlock
Shadow Word duration increased from 9 to 11
Upheaval cooldown reduced from 50 to 50/46/42/38
Windranger
Activating Windrun now disjoints incoming attack projectiles
Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
Witch Doctor
Maledict cooldown reduced from 35 to 20
Death Ward base attack time improved from 0.25 to 0.22
Wraith King
Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
Base armor reduced by 1
Zeus
Arc Lightning cast point improved from 0.4 to 0.2
Lightning Bolt true sight range reduced from 900 to 750
Lightning Bolt flying vision range reduced from 1000 to 750
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range
ITEMS
Animal CourierGround Courier respawn time reduced from 180 seconds to 140 seconds
Bloodstone
Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
Clarity
Mana regeneration from 100 over 30 seconds to 135 over 40 seconds
Eul's Scepter of Divinity
Cyclone now deals 50 damage to enemy units when they land
You can now cast Cyclone on yourself while you are magic immune
Manta Style
Mirror Image now resets the current attack and spell targeting priority [?]
Mjollnir
Chain Lightning damage reduced from 160 to 150
Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing [?]
Necronomicon
Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
Necronomicon units XP bounty increased from 59 to 100/150/200
Observer and Sentry Wards
Sharing wards with allies now requires a Control key override.[?]
Wards can no longer be placed in the fountain areas
Pipe of Insight
Pipe health regeneration reduced from 11 to 8
Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
Pipe's active buff is no longer dispellable
Rod of Atos
Cripple ability cooldown reduced from 12 to 10
Scythe of Vyse
Hexed units' base movement speed increased from 100 to 140[?]
Shadow Amulet
Fade no longer requires the target to remain stationary [?]
Shadow Blade
Shadow Walk duration increased from 12 to 14
Town Portal Scroll
Added an option to require a halt command to in order to cancel a Town Portal Scroll
This patch aimed to balance the heroes and items before entering the International 4. So, let's see how well it's done. Of course after it reaches Warcraft 3 DotA..
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First Blood
ReplyDeletegg
Deletecyka
ReplyDeletecan any one tell me any private server or official server where i can play dota without paying any money?
ReplyDeletegplay.ro
Deleteuse Garena platform...
Deletethat´s free brah
ReplyDeleteall this nerfs and buffs are hilarious...
ReplyDeleteabaddon: i dont know what does this mean with this grammar..i think when abaddon activate his ult with AGA all of the damage taken by his allies will be absorb to him...so its like all allied heroes have a 35% damage reduction (physical & magical) correct me if im wrong
AXE: about this counter helix..its kinda balance i think bcoz of pseudo random chance..basically when u cant get a proc of c.helix..the chances ull get the c.helix for the next proc will be higher and higher....its like building up the chance %..like Stacking chances.. well its kinda nerf or sumthing bcoz its really good to have procs everytime..but now its not like u get proc everytime its CD...
beastmaster... gud 4 him
Bloodseeker: this is kinda OP..u know why...u cant dispell the fckn silence..even if ull be A.shield by abaddon or ull use BKB after getting bloodrage u still cant cast skill...well if they reduced the the duration i think its ok..but OP!!
BOunty hunter: hastes makes gold..well its really good to have that range...more ganks
brewmaster: its like jinada of BH...its really good for last hitting creeps...
Bristleback: wow..freakin hasty fast bastard...totally insane...u basically cant outrun him this time...gudluck
Broodmama: well this is the best update of this game,,,totally balanced..its good to have free pathing even tho ur visible and if u take damage no escape for u... The ULt is good more like a satanic now..
Centaur: good luck with the mana management...
Chaos knight:wow like doppels...this freakin gud and i know this hero will be played more by now... but i hope it does have threshold coz its gonna be OP if its spawn 100 illu...boom
Clinkz: more time to gank...and eat asses
Dazzle: i thot the predecessors version are working on this...but i dont think its good..coz that single ministun is really helpful to dispel TPs...rework on that duration of poison touch coz its totally nerf..
Disruptor: nah its getting more and more annoying with this hero.
Doom: well big counter for ember Spirit...and i think pipe of insight will no longer help u...i mean when u activated it not the passive m.resistance of pipe
drow R.: more like a mini disarm..and in .5sec and DR is really farmed its really helpful...
EarthShaker:epic blocking yeah
ember spirit:duration of the bind or the disable is reduced...(what's the ?) well its kinda ok at least 3sec for lvl4..
sleight of fist is totally nerfed..harder now for last hitting in laning phase
Enchantress:gud luck outrunning her
Enigma:totally awesome and u really can hit with that
Faceless void: good 4 u void with that Agi..
Turn rate...is it improved or reduced...its like 1sec when u can turn back to hit..and even a millisecond is crucial..totally nerf
Gyrocopter: gudluck sandking with gyro..the missile now is now annoying..
Huskar: TOTALLY!!!! OOOOOPPPPPP!!!! how's that u get burned and his getting lifesteal...yeah burn baby burn...they have to rework on spears its fckin hell pain...Huskar now is not MASOCHIST anymore...hes more like a SADIST!!
Invoker:bad 4 u with those nerfs
Jakiro: pushing power at its best..
need to have a great combo with faceless void..magnus treant and a lot more with big disables..the range is fckin awesome..1800 hows that...
juggernaut..more last hitting
KOTL: the best supp of all time...its like Balanar in daylight and illuminate heals when on team fights and deals damage? yeah
Chaos knight:wow like doppels...this freakin gud and i know this hero will be played more by now... but i hope it does have threshold coz its gonna be OP if its spawn 100 illu...boom
Delete>>>try reading the nerf for ck one more time dude. he wont even have 5 illus with his ult.
Kunkka..more and more awesomeness...
ReplyDeleteL.commander: its good to be back in the jungle...
leshrac...now has a good combo..yehey
lich :yeah more armor plzzz..
Aga with lich is so so so good...really good combo with aoe disables...and i think not reworking the speed of the frost travel is ok...its gonna be OP if its travel faster...yeah lich....
LINa: more range...more harrassment
Aga with Lina is good say buhbye agi with BKB....
lion: totally good for him...
Lone druid: more tankier bear good jungle
Luna: well its balanced i think coz of its glaive...
Lycan:haha omg this is awesome fckin great...why wud u nerf that sht ulti when its shitty at first...u really do hate lycan dont u?
Magnus: free ride for all haha...this is really insane
Medusa: good rework for split shot..
the snakes lurks u anywhere
then shield is fine i guess its pretty balanced
meepo: faster than ever
Mirana: nerfd arrow vision...well its kinda ok...
naga siren: nerf nerf nerf...y?
necrophos: OMG aoe buffed...shit tangos...
must have a reworked with his ULT...must have AGA with that shit...its fckn horrifying...got goosebumps
Night stalker: yeah pretty good...darkness at its full potential...
nyx assasin:nerf and buffed
ogre magi: good improvements: and not easy to dodge now mirana..
Omniknight:repel now doesnt remove positives buff meaning when u mek and have the active aura activated by the meka and you use repel on urself...the positive buff still remain...i dont know is this right,,,correct me if im wrong..
THe ult is great...holy sht....
Phantom assasin: more dagger more crit
the more u evade the more theyll buy MKB haha
phoenix:he's now more MASOCHIST than a SADIST!(unlike huskar lol)
first nerfing the laser beam with too much HP cost and now the fire ghosts yeah aw spirit.
Pugna: getting annoying everytime..danggg
Q.pain:holy sht..the queen sadist getting more sadistic this time...
Razor:oh yeah tankier and annoying...oh god viper plzzz
Riki: i really think all these years y not backstab work on allied creeps... more denies than last hit i think haha
silencer: more agi more hitting more annoying
COsilent Cd is now freakin me out...goodluck with laning against him
Skywrath mage: yeah fly like a retard...haha.. concussive shot this time really really hurts..
Sniper: i Get it...the base range of sniper i think is 600? and when u lvl up its passive u get longer range.. lets say 850 on lvl4..(i juz assume) the acquisition range is 600 where when creeps get close to this range he gets auto attack(if auto attack is enabled) and since he got Take Aim on lvl4 got 850 range(i juz assume too lazy to read skills) from before..even if u have lvl4 take aim u cant auto attack creeps on 850 but on 600 only and now it works as the take aim increases..i hope u get my point...hehe
Spirit breaker: totally insane range on lvl1 ult..
Templar assasin: i think..u really dont need now ur hero to detonate traps but allies can now detonate if shared..
correct me if im wrong...
Terrorblade: OMg poor TB no str at all..(BTW im a TB fan ^_^)
now lvl1 1stblood with reflection now...
Tidehunter:yeah u can now farm Ancient creeps...i think anchor smash is not magical,its physical and must work on magic immune units...how come an anchor smash to ur is a magic when all u need is physical strength,,,makes sense isnt it?
Tinker: wow super combo with ethereal
Tiny:good rescaled
Tusk: free hitch hike oh yeah...next level gank
URSA: sht..easy farming now..satanic new meta guyss SATANIC?? fck dz sht unlihitting power or Diffusal blade sht...cant run cant cast yeah...
VEngeful spirit: this is one of the Coolest ability ever...wow really good...well vengeful now is really vengeful...really good to have him died in a clash in 45minutes getting farmed or whatsoever and getting debuff with damage...we dont know what percentage are we talking about..must have a threshold on seconds..the more time he will revive the more the reduction it gets
Zeus: cant run riki yeah...free dust with zeus
that's all folks...
English pa. XD
Delete./.
Deletenot balanced for luna...
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why luna moonfang ? reduce? tell me why? cause she need tobe increase her skill... not reduce... she willbe weaknes hero in dota. ilove her.
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ReplyDeleteis there any new heroes?
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ReplyDeletegood changelogs
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good changelogs... is there any new heroes?
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