Dota 6.77 Changelogs | Dota-Allstars 6.77 Complete Changelogs
Dota 6.77 Changelogs - Dota-Allstars 6.77 Complete Changelogs. This post provide you with the complete changelogs of DotA 6.77. If you still don't have the map, you can get it here :)
HEROES
Ancient Apparition
- Chilling Touch manacost rescaled from 140 to 110/120/130/140
Batrider
- Batrider can no longer attack while using Flaming Lasso
Bounty Hunter
- Track no longer reduces armor
Centaur
- Movement speed decreased from 305 to 300
- Double Edge no longer interrupts channeling
- Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)
Clockwerk
- Agility growth increased from 1.2 to 2.3
Dazzle
- Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000
Doom Bringer
- Scorched Earth now also affects other units you control
- Doom now has too much armor! (+1)
Drow Ranger
- Trueshot Aura now only affects non-hero units within 900 range of Drow
Earthshaker
- Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Aftershock damage increased from 25/45/75/115 to 50/75/100/125
- Enchant Totem cooldown decreased from 6 to 5
Enchantress
- Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110
Jakiro
- Ice Path damage from 100 to 25/50/75/100
Lycanthrope
- Base Int increased from 15 to 17
- Spirit Wolves armor increased by 1
Magnus
- Skewer no longer affects magic immune units
- Skewer cast range rescaled from 1200 to 600/800/1000/1200
- Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75
Medusa
- Stone Gaze cooldown decreased from 140/110/80 to 140/100/60
Mirana
- Moonlight Shadow duration increased from 11 to 15 seconds
Morphling
- Cast animation time decreased from 0.4 to 0.25
Necrolyte
- Reaper's Scythe stun/delay increased from 1 to 1.5 seconds
Omniknight
- Purification cast range rescaled from 400/500/600/700 to 700
Phoenix
- Sun Ray max range decreased from 1600 to 1300
- Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
- Sun Ray now ends if you are stunned or silenced
- Fixed some Sunray lag issues
Puck
- Illusory Orb cooldown decreased from 13 to 12
Pugna
- Decrepify cooldown decreased from 13/11/9/7 to 12/10/8/6
Shadow Demon
- Shadow Poison cooldown decreased from 3 to 2.75
Slark
- Base agility increased by 6
Spectre
- Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)
Sven
- Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65
- Warcry duration decreased from 8 to 7 seconds
Templar Assassin
- Refraction manacost increased from 75 to 100
Terrorblade
- Movement speed increased by 5
Treant Protector
- Damage increased by 10
- Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
- Overgrowth cooldown decreased from 80 to 70
- Living Armor damage instances increased from 6 to 7
- Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)
Undying
- Decay damage reduced from 40/80/120/160 to 20/60/100/140
Vengeful Spirit
- Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90
Viper
- Base strength increased by 3
Warlock
- Shadow Word cooldown decreased from 20 to 16
Weaver
- Shukuchi damage increased from 90/100/110/120 to 90/110/130/150
Winter Wyvern
- Arctic Burn cooldown decreased from 60/50/40/30 to 50/40/30/20
- Splinter Blast cooldown decreased from 8 to 7
- Fixed Arctic Burn vs Roshan
Zeus
- Strength growth increased from 1.8 to 2.3
ITEMS
Buriza-do Kyanon
- Crit multiplier decreased from 2.7 to 2.4
- Recipe cost decreased from 1200 to 1000
Crystalys
- Damage decreased from 35 to 30
Eye of Skadi
- HP bonus increased from 200 to 250
- MP bonus increase from 150 to 250
Shiva's Guard
- Freezing Aura's attack speed reduction increased from 25 to 30
MISC
* Harpy's Chain Lightning manacost reduced from 90 to 50
Well, let's hope with this slight challenge, all those heroes are now balanced! :)
Dota 6.77 Changelogs
HEROES
Ancient Apparition
- Chilling Touch manacost rescaled from 140 to 110/120/130/140
Batrider
- Batrider can no longer attack while using Flaming Lasso
Bounty Hunter
- Track no longer reduces armor
Centaur
- Movement speed decreased from 305 to 300
- Double Edge no longer interrupts channeling
- Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)
Clockwerk
- Agility growth increased from 1.2 to 2.3
Dazzle
- Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000
Doom Bringer
- Scorched Earth now also affects other units you control
- Doom now has too much armor! (+1)
Drow Ranger
- Trueshot Aura now only affects non-hero units within 900 range of Drow
Earthshaker
- Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Aftershock damage increased from 25/45/75/115 to 50/75/100/125
- Enchant Totem cooldown decreased from 6 to 5
Enchantress
- Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110
Jakiro
- Ice Path damage from 100 to 25/50/75/100
Lycanthrope
- Base Int increased from 15 to 17
- Spirit Wolves armor increased by 1
Magnus
- Skewer no longer affects magic immune units
- Skewer cast range rescaled from 1200 to 600/800/1000/1200
- Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75
Medusa
- Stone Gaze cooldown decreased from 140/110/80 to 140/100/60
Mirana
- Moonlight Shadow duration increased from 11 to 15 seconds
Morphling
- Cast animation time decreased from 0.4 to 0.25
Necrolyte
- Reaper's Scythe stun/delay increased from 1 to 1.5 seconds
Omniknight
- Purification cast range rescaled from 400/500/600/700 to 700
Phoenix
- Sun Ray max range decreased from 1600 to 1300
- Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
- Sun Ray now ends if you are stunned or silenced
- Fixed some Sunray lag issues
Puck
- Illusory Orb cooldown decreased from 13 to 12
Pugna
- Decrepify cooldown decreased from 13/11/9/7 to 12/10/8/6
Shadow Demon
- Shadow Poison cooldown decreased from 3 to 2.75
Slark
- Base agility increased by 6
Spectre
- Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)
Sven
- Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65
- Warcry duration decreased from 8 to 7 seconds
Templar Assassin
- Refraction manacost increased from 75 to 100
Terrorblade
- Movement speed increased by 5
Treant Protector
- Damage increased by 10
- Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
- Overgrowth cooldown decreased from 80 to 70
- Living Armor damage instances increased from 6 to 7
- Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)
Undying
- Decay damage reduced from 40/80/120/160 to 20/60/100/140
Vengeful Spirit
- Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90
Viper
- Base strength increased by 3
Warlock
- Shadow Word cooldown decreased from 20 to 16
Weaver
- Shukuchi damage increased from 90/100/110/120 to 90/110/130/150
Winter Wyvern
- Arctic Burn cooldown decreased from 60/50/40/30 to 50/40/30/20
- Splinter Blast cooldown decreased from 8 to 7
- Fixed Arctic Burn vs Roshan
Zeus
- Strength growth increased from 1.8 to 2.3
ITEMS
Buriza-do Kyanon
- Crit multiplier decreased from 2.7 to 2.4
- Recipe cost decreased from 1200 to 1000
Crystalys
- Damage decreased from 35 to 30
Eye of Skadi
- HP bonus increased from 200 to 250
- MP bonus increase from 150 to 250
Shiva's Guard
- Freezing Aura's attack speed reduction increased from 25 to 30
MISC
* Harpy's Chain Lightning manacost reduced from 90 to 50
Well, let's hope with this slight challenge, all those heroes are now balanced! :)
first blood
ReplyDeleteshitty post. as always.
Deletedouble kill
ReplyDeletesad batrider
ReplyDeletewow
Deletekilling spree
ReplyDeletetriple kill
oh no pinix still "bastard" hero
ReplyDeletetoo imba right
Deleteultra kill
ReplyDeletesad bat
ReplyDeleterampage
ReplyDeletezzz
ReplyDeleteWTF.... my raigor become imba
ReplyDeletedamn.... spectre imba :lol:
ReplyDeletedugo2xs na blood
ReplyDeletemomomomomomonster kill!
ReplyDeleteslark can be seen with dust this new map
ReplyDeleteGG
ReplyDeleteThis is bad, why must all of my fav heroes decreased -_-"
ReplyDeleteThis is bad, why must all of my fav heroes decreased -_-"
ReplyDeleteslark can be seen with dust this new map
ReplyDeletenooooo!!!! :(
Deleteyeah :D!
ReplyDeleteNice, finally doom can spam harpy's chain lightning and happy that he has non-zero armor (lol XD).
ReplyDeleteSpectre!!! mind games are now more mindfucking!!
ReplyDeleteEnchan untoucheable imba cant kill by normal attack... only dagon can kill her... wew...
ReplyDeletesaba mo
ReplyDeleteGG.net imba moves
ReplyDeleteafff..PRO PHOENIX IS BAD NOW....PHOENIX AWFUL
ReplyDeleteGAAAAY sif they would remove -armour on track and reduce svens cleave.
ReplyDeletegood blog for dota!
ReplyDelete