Dota 6.59 Official Map - Dota-Allstars 6.59
Dota 6.59 Official Map come out faster than predicted, now you can download Dota-Allstars 6.59. Too bad the quest is not yet finished. But IceFrog is promised that the quest will be ready on Dota 6.59b and Tauren Chieftain on Dota 6.60.
Here is the complete Dota 6.59 changelogs:
* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight's cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage's Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness
* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo
Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.
Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)
Cooldown: 35
Manacost: 170
Notes: It cannot target Level 5+ Neutral Creeps
Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.
How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.
Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.
Enjoy
-- IceFrog
Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model.
Here is the download link:
Dota-Allstars 6.59 via Warcraft 3 Map
Mirror 1 of GetDota.com
Or you can check more mirror on www.getdota.com
IceFrog is confirmed that the Dota 6.59 Quest will be on Dota 6.59b. Until then, enjoy this new map! :)
Update: Dota 6.59 AIplus, the latest Dota 6.59 AI is finished!
Another Update: Download Dota 6.59b and start the Dota 6.59b quest for Tauren Chieftain that will be introduced on Dota 6.60!
Here is the complete Dota 6.59 changelogs:
* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight's cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage's Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness
* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo
Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.
Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)
Cooldown: 35
Manacost: 170
Notes: It cannot target Level 5+ Neutral Creeps
Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.
How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.
Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.
Enjoy
-- IceFrog
Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model.
Here is the download link:
Dota-Allstars 6.59 via Warcraft 3 Map
Mirror 1 of GetDota.com
Or you can check more mirror on www.getdota.com
IceFrog is confirmed that the Dota 6.59 Quest will be on Dota 6.59b. Until then, enjoy this new map! :)
Update: Dota 6.59 AIplus, the latest Dota 6.59 AI is finished!
Another Update: Download Dota 6.59b and start the Dota 6.59b quest for Tauren Chieftain that will be introduced on Dota 6.60!
* Improved Chaos Knight's cast point
ReplyDeletewhat does that mean ??
the cast point is how long it the animation takes before the spell is cast. previously it took .5 seconds for CK to lift his weapon thinger and cast a spell, now it takes .4
ReplyDeleteWow, that was quick. The best change is that you can't attack items in the fountain now. Not only do enemies destroy them but some bastards who are even your allies do too.
ReplyDeleteI'm also waiting for when Froggy changes the manacost of remote mines from 300 --> 280.
"put!@#!% naman icefrog yan"
ReplyDeletei can picture bmp saying that after he sees 59 getting released... thx for the post alief, i just realized it became a habit for me to check here first before i getdota.
" Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)"
ReplyDeletewhat's that effect?
The skills have a gray outline when in cooldown.
ReplyDeleteomg, haven't notice that
ReplyDeleteai terorblade noob when use absorb skill on linkens user
ReplyDeletelol dat gui abuff me is tottl noob lol he aint kno shizz bout terrorb lol noob
ReplyDeletethanks for the map :)
ReplyDeleteChangelogs for 6.59b are out:
ReplyDelete* Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning
The .x9 quest isn't mentioned. But it might be in.
6.59b is out, and there are four hidden icefrogs in the woods. ;)
ReplyDeletei will ciruisly to play dota 6.59 ai and i will happy.............
ReplyDeleteWhere is fun heroes?
ReplyDeletev6.59 AI+ rev2?
which including item :
- escutcheon
- ragnarok
Great Blog..!!!! Keep Blogging.... :)
ReplyDeleteI am really inspired with your writing abilities as well as with the format for your blog.
ReplyDeleteIs this a paid topic or did you modify it your self? Anyway keep up the excellent quality writing, it's uncommon to see a nice blog like this one nowadays..
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