Dota 6.55/6.55b Exact Changelogs

- Minor improvements to Anti-Mage's base stats
- 16 strength, +1.5 intelligence/level->19 strength, +1.8 intelligence/level
- Tweaked Blur evasion chance per level
- 7/14/21/28% evasion->15/20/25/30%
- Decreased Watcher's vision a little bit
- 1900/1800 sight range (day/night)->1400/1400 sight range (day/night)
- Increased Rhasta's movement speed a bit
- 275 movement speed->285 movement speed
- Improved Crystal Maiden's Brilliance Aura a bit
- 0.6/1.2/1.8/2.4 mana/second->0.75/1.5/2.25/3 mana/second
- Minor improvement to early levels of Bloodbath
- 5/10/15/20% life from creeps->10/15/20/25% life from creeps
- Increased Spirit Lance cast range a bit
- 600 range->750 range
- Improved Sven's Agility gain
- +1.6 agility/level->+2.0 agility/level
- Increased Sand King's armor a bit
- 0 base armor->1 base armor
- Improved how the manacost scales on Crippling Fear
- 125 mana->90 mana
- Improved level 2 and 3 manacost and regen on Death Pact
- 120/200/280 mana, 55/95/135% life->100 mana, 50/100/150% life
- Improved Psionic Trap's cooldown progression
- 14 seconds->11/9/7 seconds
- Nerfed the duration on Battery Assault
- 15 seconds->10 seconds
- Increased Hookshot cooldown
- 40/35/30 seconds->80/60/40 seconds
- Quill Spray manacost no longer goes up per level
- 30/35/40/45 mana->35 mana
- Removed magic immunity from level 3 Revenants and added improved magic resistance
- Magic immunity->70% spell resistance
- Improved movement speed of the ghosts on Exorcism a bit
- 400 movement speed->500 movement speed
- Increased Death Prophet's base strength a bit
- 17 strength->19 strength
- Reduced Chronosphere cooldown
- 165 seconds->120/110/100 seconds
- Ravage AOE decreased for level 1 and 2
- 1050 AoE->850/950/1050 AoE
- Decreased Guardian Angel AOE and duration a bit
- 5/7/9 seconds, 1000 AoE->5/6/7 seconds, 600 AoE
- Increased Guinsoo's Scythe of Vyse cooldown
- 20 seconds->35 seconds
- Hero Kills now give a flat gold bounty in an area (+40, not to killer)
- N/A->1000 AoE
- Rebalanced tangos to come in batches of 3 (same overall regen per pack)
- 175hp over 25 seconds (7hp/sec), 2 charges -> 115hp over 16 seconds (7.2hp/sec), 3 charges.
That's all, hope it can help you understand huge of changes on Dota 6.55 :)
Void got even stronger.. IMBA soon?
ReplyDeletewhat rubbish adjustment the strong gets stronger and the weak heros get nerf
ReplyDeletefor me its more balance
ReplyDeletevoid is too weak at 6.54b because of his chrono nerfed and str/lvl nerfed
Good job Icefrog. Its more balanced now but not completely. But I think there will some hero changes next version that's for sure. Admiral proudmoore's second skill is too strong. Along with that, void will be an imba hero for such huge cooldown reduction. I believe level 3 chrono 120 seconds or 130 seconds cooldown is more fair than 100 sec..
ReplyDeleteyeah admiral must be nerfed, no problem, nearly all new heroes always like that (invoker, puck,clock). the other heroes need to be nerfed is... Lycanthrope, his 522 ms nerfed please..
ReplyDelete